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Dino-Grams

(August 2025 - Ongoing)

Made in Unity

Platforms: PC/Android

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COMING SOON!!!

Dino-Grams was my first major game that I've been involved in. Development of this game lasted an entire semester and it became my most ambitious project.

The game is a modern reimagining of the Nintendo 2DS game Fossil Fighters. Choose dinosaurs, each with special attacks and abilities, as you challenge an AI in an intense turn-based strategy battle. Win battles and earn goodies, which can then go towards upgrading your dinosaurs' stats.

For this game, I focused heavily on the battle mechanics, creating a system for designers to customize each dinosaurs with their own health, speed, and damage while also creating a dynamic move system that allows each move to scale different amounts of damage. This allowed the designers to balance out each dinosaur and categorize them based on their element/range types, which also contributed to their fighting mechanics.

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The following screenshots are taken from one C# script that serves as the battle manager, which is over 2500 lines long. This script handles spawning dinosaurs with their designated elements and assigned variables which contain damage, health, and other effects used in battle, which those are stored in other scripts. The manager is also in charge of allowing the player to select a dinosaur, select a move, then select an enemy, and their stats are applied. The manager also has an AI system where the enemy dinosaurs select moves and player dinosaurs and develop strategies based on each dinosaur's health, what kind of moves they have, what dinosaurs the player has and how much health they have.

 

While this was one of the most complicated scripts I've ever written, some AI-assistance by GitHub Copilot was used for debugging and testing, as many sections of this script got quickly entangled with each other. However, AI was never used to generate scripts from scratch; everything was previously written by me, but simply slightly modified by Copilot.

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