Dino-Grams
(August 2025 - Ongoing)
Made in Unity
Platforms: PC/Android
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COMING SOON!!!

Dino-Grams was my first major game that I've been involved in. Development of this game lasted an entire semester and it became my most ambitious project.
The game is a modern reimagining of the Nintendo 2DS game Fossil Fighters. Choose dinosaurs, each with special attacks and abilities, as you challenge an AI in an intense turn-based strategy battle. Win battles and earn goodies, which can then go towards upgrading your dinosaurs' stats.
For this game, I focused heavily on the battle mechanics, creating a system for designers to customize each dinosaurs with their own health, speed, and damage while also creating a dynamic move system that allows each move to scale different amounts of damage. This allowed the designers to balance out each dinosaur and categorize them based on their element/range types, which also contributed to their fighting mechanics.



